WeaknessesOccasionally a task feels a bit unclear. The Egypt setting isn’t new, but it’s nicely refreshed here. Concrete criticisms are rare and minor.
StrengthsVery lovingly designed rooms with rich props and fitting mood. Clear logic, well-chained tasks, and a pleasant game flow without lock salad. High fun factor for teams, too.
SecurityThere are few explicit notes on safety; no negative experiences were mentioned. Briefing and supervision seem solid and present.
Level of fearMore adventure than horror, with no reports of jump scares. Feels family-friendly and comfortable for sensitive players.
Actors' gameNo live acting mentioned; interaction runs via the game master. The team seems attentive and gives well-timed, appropriate hints.
Quality of riddlesPuzzles are logical, fair, and nicely diverse, with clean mechanics instead of a flood of numbers. Props and tech fit in coherently. Individual steps can feel unusual, but remain solvable.
PlotYou disturb Tutankhamun’s rest and must escape the sealed burial chamber before the air runs out. A clear mission that carries the setting well, without unnecessary frills.
Difficulty levelRather medium: manageable for beginners and still appealing for veterans. With occasional hints, the flow runs smoothly.
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