WeaknessesThe parallelism can be briefly overwhelming if coordination is missing. If you don’t like search elements, the initial key-finding can trip you up. The difficulty is perceived differently.
StrengthsVaried, logical puzzles with good team flow, some playable in parallel. Clean, atmospheric cell rooms. Briefing and hints are clear and helpful.
SecurityThe briefing feels solid, the rooms are in good condition. Hints come in a controlled way from the game master; risky actions aren’t required.
Level of fearNot scary—more suspenseful and with a wink. Also suitable for more easily startled players and family-friendly groups.
Actors' gameNot an actor-led format, but a classic escape with a game master. They’re described as very friendly, explain well, and support discreetly via hints.
Quality of riddlesTricky, but fair and easy to follow. Mix of combining, mechanics, and searching; the first cell with the key moment sticks in your mind. Partly non-linear, ideal for parallel puzzling as a team.
PlotAfter a diamond heist goes wrong, you’re in jail and planning the escape. The story carries well through the stages without unnecessary frills.
Difficulty levelOverall medium, with fluctuations depending on experience. Experienced groups quickly get into the flow; beginners make it too with only a few hints.
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