WeaknessesParking around the venue can be a pain and being late is stressful. There are fewer puzzles, but high-quality ones — puzzle hunters may want more to chew on. Some side areas feel plain compared to the rest.
StrengthsAtmosphere and set design are outstanding, the story clearly carries you through the game. Sound and lighting give you goosebumps, immersion is well above average. The game masters are relaxed, attentive, and offer good hints on request.
SecurityNo live interactions; instead, clear supervision by the game master and remote hints. Reviews mention no safety issues; the tension is purely atmospheric.
Level of fearVery creepy and at times genuinely scary, but without live actors and without cheap shock moments. Probably too intense for sensitive kids, just right for teens and adults in the mood for a fright.
Actors' gameThere are no actors in the room; tension comes from atmosphere and tech. The game master watches closely and offers discreet help when you get stuck.
Quality of riddlesThe tasks feel well thought-out, varied, and fair, with satisfying what-just-happened moments. Fewer locks, more mechanics and logic, including a light-based element. Doable within time, with occasional hints.
PlotYou explore a cursed orphanage and must uncover the dark story before the place won’t let you leave. The plot is present and ties rooms and tasks together organically, without spoilers.
Difficulty levelOverall medium to demanding, with noticeable but fair time pressure. Newcomers make it with a few tips; experienced teams feel pleasantly challenged.
Reviews