WeaknessesThe start can be rough and occasionally costs time. Quite tough for two. Visually less opulent than the provider’s museum room, some say.
StrengthsPuzzles are thematically embedded, mechanically varied, and logical. The gamemaster is attentive, friendly, and will grant a few extra minutes if in doubt. Good game flow with immediate feedback.
SecurityShort, clear briefing; rules and hints are easy to understand. Tech appears reliable, the staff keeps an eye on the flow.
Level of fearNot scary, more tense puzzling under time pressure. Well suited for families and teens.
Actors' gameNo live acting in the room; interaction runs via tech and hints. The team, Fuad in particular, is described as very warm and supportive.
Quality of riddlesCoherent, fair, and varied tasks focusing on mechanics instead of codes – hardly any number locks. Requires lateral thinking and rewards with immediate, automatic feedback. Fewer puzzles, but very well thought out.
PlotYou’re locked in Da Vinci’s study, follow his traces, and decipher sketches and hidden mechanisms. The goal is the secret exit – no more will be revealed.
Difficulty levelMedium difficulty with peaks; demanding for two, ideal for three to five. Beginners can make it with tips, puzzle fans will find enough bite.
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