WeaknessesPrice is at the upper end for some. Some groups finish quickly and would have liked one or two additional tasks.
StrengthsVery cohesive rooms that feel like a real clinic. Attentive briefing and helpful, unobtrusive hints. Puzzles are varied and fairly constructed.
SecurityGood, clear briefing up front; the staff remain reachable and help when needed. No safety issues apparent from the reviews.
Level of fearMore thriller atmosphere than creepiness, no jump scares mentioned. More tense than frightening, also doable for more sensitive players.
Actors' gameThe hosts are described as extremely friendly and supportive, especially Naz. Interaction happens mainly via hints and the story character Sister Angie, which feeds well into the story.
Quality of riddlesTricky, logical, and varied, with a fair difficulty curve. Some teams found alternative solution paths without it feeling unfair. Overall transparent and solvable.
PlotYou wake up without memory in a private psychiatric clinic; Sister Angie leaves you secret clues. Goal: uncover the intrigue and escape the facility, without spoiling details.
Difficulty levelOverall medium. Beginners manage well with hints; experienced teams might get through quickly.
Reviews