WeaknessesOccasionally the flow is perceived as quite linear and technical, which may appeal less to experienced teams seeking strong nonlinearity. No other recurring criticisms were mentioned.
StrengthsThe production values are high and create a dense, magical mood. The puzzles are fair, creative, and fit the theme exceptionally well. The on-site team provides friendly, competent support.
SecurityThere is a clear rule that children up to 14 years may only play when accompanied by an adult guardian. Further safety details and instructions are provided on site during the briefing; the reviews do not contain specific information on this.
Level of fearThe room is atmospheric but not designed for jump scares and is also suitable for families. Children under 14 may only play when accompanied by an adult guardian.
Actors' gameThe team and game masters are described as very friendly and supportive; a helpful little 'assistant' is occasionally mentioned. There are no indications of active actor roles in the game.
Quality of riddlesThe puzzles are creative, logically structured, and thematically consistent, with a difficulty that challenges yet remains fair. They feel partly technical and the progression is rather linear, which makes it easier to keep track. Overall, this creates a coherent, honest puzzle experience without arbitrary leaps.
PlotYou infiltrate the refuge of a powerful wizard to find the Elixir of Life while he is out gathering herbs. The story introduces gentle time pressure through the looming return of the host without overburdening the flow.
Difficulty levelThe difficulty feels moderate and beginner-friendly and suits groups of up to about six people, while very experienced teams seeking strongly non-linear progressions may find it less demanding.
Reviews