WeaknessesFew complaints: the progression is quite linear and leans noticeably on tech. Very large groups may have less to do in parallel. Otherwise, hardly any issues.
StrengthsAtmosphere and set design are top-notch and tangibly support the story. Puzzles feel well-built, creative, and coherent. The game masters are warm and help exactly when needed.
SecurityNo safety concerns noted; supervision feels professional with clear briefing. Age rule: up to 14 years only with an accompanying adult.
Level of fearNo horror—more fairy-tale, with mild tension from the returning wizard. Family-friendly; children under 14 only with an adult chaperone.
Actors' gameGame masters are praised as very friendly and attentive; one host was explicitly lauded for well-timed, lifesaving hints. Hints are delivered charmingly and sparingly, without breaking the flow.
Quality of riddlesCreative, logically structured tasks, well embedded in the theme. Tricky but fairly solvable, with a more linear, technical bent. Those who like structure will feel at home.
PlotYou break into a wizard’s refuge to grab the elixir of life before he returns. The story offers a pleasant throughline without distracting.
Difficulty levelMedium difficulty and beginner-friendly thanks to the linearity. Experienced teams will enjoy it, though they might wish for more parallel puzzles.
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