WeaknessesNot everything is fully in English, which can be bumpy for English-only groups. An upcoming change of ownership could mean content may change. The Orb collection mechanic isn’t everyone’s cup of tea if you want 100% completion.
StrengthsAtmosphere, set design, and story mesh neatly and feel premium. The puzzles are fair, varied, and logically embedded rather than just codes and locks. The finale brings the drama home nicely.
SecurityGood briefing and attentive hosting convey safety. The room feels well-kept and structured, and issues are handled quickly.
Level of fearNo horror, more adventure vibes with tension instead of jump scares. Suitable for families and more sensitive players.
Actors' gameThere appear to be no live actors; the focus is on puzzles and scenery. The Game Master is described as friendly, energetic, and helpful.
Quality of riddlesA broad mix of clear, fair tasks, not just number locks. The collection goals add variety without becoming unfair. Overall mid-level demand with plenty of aha moments for newcomers and veterans.
PlotAs Time Doctors, you jump through portals and stabilize the space-time continuum, era shifts included. The mission spans several objectives and ends in an atmospheric finale, straightforward and with a clear throughline.
Difficulty levelMedium difficulty, beginner-friendly but not trivial. Works well for two; experienced groups get even more out of the variety.
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