WeaknessesSome found tips came too early, letting the tension drop faster. Experienced players may find the room on the easier side; as a duo it’s decidedly tougher.
StrengthsImmersive heist atmosphere, coherent story, and varied tasks. Attentive hosts with subtle, tailored hints and good integration via headset.
SecurityClear briefing, constant monitoring, and headset communication convey safety. Everything feels professionally run and well explained.
Level of fearNot scary, good for families and kid-friendly. Focus is on tension and tinkering, not jump scares.
Actors' gameThe game masters are described as friendly, witty, and extremely attentive. Hints are thematically wrapped, often after brief observation via cameras and mic, including a nice post-game chat.
Quality of riddlesLogical, fair, and with a clean flow, with no search-fest or arbitrary puzzles. Especially praised are a forgery/art element and an unusual start where you practically sneak your way in. Good variety keeps teams engaged throughout.
PlotClassic art heist around the Blue Mauritius stamps at Hamburg's art museum, led by Mr. Pink. The mission is straight and cinematically staged, without unnecessary detours.
Difficulty levelOptimal for newcomers and mixed groups; families get through well. Veterans will be rather quick, while two-player teams need more grit, especially toward the end.
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