WeaknessesFor pros, rather too easy and not as detail-obsessed or spectacular as newer multi-room experiences. Some dexterity tasks are polarizing. Isolated reports of overly eager hints from the gamemaster.
StrengthsVery cohesive atmosphere with strong decor and fitting effects. Varied, fair puzzles with pleasing tactile moments and a small aha tool. Friendly briefing, good flow, well-rounded package.
SecurityCareful briefing and attentive supervision convey safety. The room feels well maintained; nothing seems broken or wobbly.
Level of fearLightly mystical and at times a bit spooky, but not a horror show. Well suited for children and families, assuming mild creepy effects are okay.
Actors' gameThere are no live actors in the room; interaction happens via a fitting introduction and hints. The gamemasters are considered very friendly and helpful, occasionally a bit too hint-happy.
Quality of riddlesMany mechanical and tactile puzzles, logical and well embedded in the theme. Difficulty is rather easy to medium, with a few dexterity-based parts. A few small highlights deliver aha moments without being unfair.
PlotYou rummage through the study of the wizard Malvini in search of the Book of Immortality. The story carries well through the game, without big twists, but atmospherically executed.
Difficulty levelEasy to medium, very accessible for beginners and mixed groups. Experienced teams will get through quickly and should seek the enjoyment of the atmosphere rather than the challenge.
Reviews