WeaknessesSeveral players found too many locks and too few truly tricky moments. Occasional false leads can be distracting. Space is limited, and the story feels simple or slightly confusing to some.
StrengthsHighly detailed scenery with strong ambience; everything fits the story cleanly. Smooth flow and fair, thematic tasks. Friendly game masters with fitting, in-character hints.
SecurityNo negative incidents reported; supervision feels attentive and professional. Clear communication via walkie-talkie, with well-timed hints.
Level of fearNot horror-oriented; more an adventure with a few uneasy moments. No solid information available regarding children.
Actors' gameNo actors in the room, but high interaction via the game masters. Hints arrive stylishly over radio and noticeably boost immersion.
Quality of riddlesBuilt to fit the world, logical, and mostly directly solvable. The focus is more on classic lock puzzles, yet the flow is frequently praised. Red herrings appear but stay within reason.
PlotYou explore a stranded sailor’s hideout on a mysterious island. The plot is deliberately lean and atmospherically frames the exploration.
Difficulty levelEasy to medium and very playable as a duo. Beginners feel comfortable; experienced teams progress quickly.
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