WeaknessesAudio sequences can feel like too much guidance for some. Some rooms are small; larger groups get in each other’s way and it gets warm. Those seeking hard brainteasers will find less substance here.
StrengthsFantastic sets with loving details and atmospheric, humorous narration. Many surprises and smooth transitions between locations. Tech and mechanics feel well thought-out and reliable.
SecurityBriefing and supervision feel professional, the tech runs stably. In narrow passages, caution is advised; smaller groups improve comfort and temperature.
Level of fearSpooky and atmospheric rather than shock-heavy, despite themes like demons and possession. Usually okay for older kids and sensitive players with accompaniment and depending on individual tolerance.
Actors' gameNo live acting; interaction runs primarily via the audio drama and the gamemaster. The staff are described as warm and supportive.
Quality of riddlesLogical, fair, and varied, including physical elements; overall tuned more for flow than difficulty. Advanced players get through faster but enjoy the execution, humor, and effects.
PlotYou investigate as ghost hunters in the abandoned zoo of Sandy Bay and move through multiple locations. The story unfolds via audio guides with its own twists; no prior knowledge is needed.
Difficulty levelEasy to moderate, ideal for beginners and story lovers. Veterans come more for immersion and staging than for puzzle depth.
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