WeaknessesSome tasks drag once the principle is understood and feel more like patience than puzzling. Incidents with broken props or indicator lights occurred, as did sometimes late reactions from the gamemaster. Space is rather tight; smaller groups have a more comfortable time.
StrengthsAtmosphere and set design are outstanding and capture the Neptune theme on the real ship coherently. The pathing over multiple levels creates flow, surprises, and a few genuine wow moments.
SecurityNo safety issues were mentioned; briefing and supervision are provided. Keep the multiple levels and narrow corridors in mind if you avoid tight spaces.
Level of fearNot a horror scenario, more adventure pressure with ocean flair. Very doable for families and sensitive players; jump scares are rare.
Actors' gameNo live actors in the room; guidance runs via the gamemaster. Support is mostly described as friendly, with occasional late responses.
Quality of riddlesLots of tactile, logically fair puzzles nicely integrated into the ship; teamwork is often required and fun. Some tasks take longer and test coordination and patience. Overall solid to very clever, with a few inclusive highlights for all players.
PlotYou're hunting Neptune's trident aboard the RICKMERS before the curse strikes. The story stays consistent and guides you through the ship's belly without unnecessary frills.
Difficulty levelMedium difficulty with a clear team focus; beginners manage well with hints, advanced players enjoy the setting and effects. It feels most balanced with 3–5 people, four is often cited as ideal.
Reviews