WeaknessesSmall teams or groups with very different skill levels can briefly hit idle time due to role distribution. A few puzzles feel mixed compared to other very strong tasks. If you don’t like roleplay at all, it may take a moment to warm up.
StrengthsHighly immersive set, lovingly crafted props, and a convincing in-character performance by the gamemaster. Surprising twists keep the pace high; hints arrive appropriately and in character. Overall a highlight of the prison genre.
SecurityGood briefing and clear rules at the start; the team is monitored continuously. Hints are integrated without disrupting safety or flow.
Level of fearNot scary—more tense and adrenaline-filled. Suitable for kids without horror content, though the tight space and setting can briefly stress more sensitive players.
Actors' gameThe gamemaster actively plays a role and is very present throughout the scenario. Hints and interactions emerge credibly from the story, which significantly boosts immersion.
Quality of riddlesThe mix of logic, team coordination, and role-based tasks feels fair and traceable. Overall quality is high, with only a few mixed moments. Not a pure number-lock slugfest, but varied and cleanly guided.
PlotYou use the guard shift change to escape from Cell Block C and stumble into a few clever twists. A classic prison break that feels fresh through roles and interactions.
Difficulty levelMedium; manageable for beginners with hints, a brisk run for experienced players. Plays best with three, ideally four people.
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