WeaknessesA late puzzle feels noticeably harder by comparison and breaks the flow for many groups. Some sessions reported reset mishaps, but were compensated fairly. It can get cramped at the beginning with larger groups.
StrengthsStrong, coherent setting with lots of attention to detail and a convincing dungeon atmosphere. Friendly gamemastering with well‑timed hints and English support. Creative, varied tasks with satisfying aha moments.
SecurityGood briefing and clear communication; hints come structured and calm. A reset error was handled transparently with extra time and a partial refund; overall everything felt safe and professionally run.
Level of fearSpook factor is pleasant—more tension and goosebumps than shock or gore. Fine for teens and sensitive adults; very anxious children may feel uncomfortable.
Actors' gameNo live acting mentioned; interaction mainly runs via a present, helpful gamemaster. Hints arrive discreetly over radio, and the hosting is described as warm and attentive.
Quality of riddlesCreative, mostly well clued and more observation‑driven than calculative. Overall fair, but a puzzle near the end feels noticeably harder and a bit out of place; occasionally there was the impression that outside baseline knowledge helps. Still, plenty of fitting aha moments and a well‑rounded mix.
PlotClassic escape‑from‑the‑executioner’s‑dungeon scenario; the story comes more from mood and set than from text. The goal is clear, and the throughline remains easy to follow.
Difficulty levelOverall a medium difficulty. Doable but challenging for two; from four players up it can get tight, especially at the start.
Reviews