WeaknessesAt times it feels a bit easy for larger groups, and some miss a debrief at the end. A few players found the value for money not optimal and mention a couple of red herrings.
StrengthsVery lovingly built with fitting props, multiple rooms, and a tangible story. Varied, logical puzzles and good game flow make it fun for small teams.
SecuritySupervision feels attentive and reachable; reviews mention no safety issues. A standard briefing and well-maintained equipment are implicitly confirmed.
Level of fearNot scary, more suspenseful. Kids had fun, so family-friendly.
Actors' gameThe gamemaster gets frequent praise: friendly, present, and gives pinpoint hints on request, without time penalties. No intense acting in-room, more solid moderation and support.
Quality of riddlesGood mix of logic, observation, and interaction, not lock-heavy. Mostly fairly solvable, with the odd red herring that hardly disrupts the flow. Multiple rooms and clear steps keep motivation high.
PlotYou break in at dusk as spies to steal secrets and sell them for a high price. The mission unfolds coherently, without major breaks, carrying the setting well to the end.
Difficulty levelOverall medium; doable for two to four. With very large groups it may feel easier.
Reviews