WeaknessesOccasional tech issue with dead batteries, which breaks the atmosphere. The linear structure may limit puzzle fans who love parallel paths.
StrengthsVaried, fair puzzles with a clear throughline and good narrative arc. Friendly, attentive staff. Pace and logic fit, also doable for two.
SecurityNo safety issues mentioned. Tech is overseen by the team as needed, which in individual cases can briefly interrupt immersion.
Level of fearNo clear statements about the scare intensity for this specific room. A single comment refers to a separate horror pop-up and isn’t directly transferable here.
Actors' gameA friendly, helpful team is mentioned; no concrete actor interactions are described. Interaction arises mainly through puzzles and staging.
Quality of riddlesMany, varied, and mostly logical puzzles, partly with fresh mechanics instead of just keys. The flow is rather linear, which provides orientation. Fair difficulty, easy to follow.
PlotYou sneak into magician Robin Goodfellow’s dressing room during the show, secure the loot, and try to uncover his trick. Classic Die drei ??? feeling without spoilers.
Difficulty levelMedium challenge with clear logic; keeps two players well occupied. Experienced teams sometimes finish well under an hour; beginners get in with hints.
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