WeaknessesFor horror veterans, the fear factor can feel a bit tame. Strong time pressure stresses some teams. Concrete criticism is rarely cited.
StrengthsAuthentic SAW atmosphere with lots of recognition moments. Very committed, convincing game mastering heightens immersion. Good blend of suspense, story, and solid puzzles.
SecurityReviews offer little concrete safety information, but the supervision feels professional and confident. Standard briefings and clear guidance can be expected.
Level of fearModerate scares with a few jump scares; more thrills than splatter. Rather unsuitable for young children, good for teens and adults.
Actors' gameThe game masters are repeatedly praised and stay convincing in role and tone. Named mentions like Lena and Lilith show how strongly the acting carries the experience.
Quality of riddlesPuzzles are understandable, fair, and thematically embedded, without illogical stalls. Mix of combining, observation, and teamwork. Accessible to newcomers, still entertaining for veterans.
PlotYou wake up in an old washroom; in 60 minutes gas will be released. Solve tasks, find the key, and stop the timer—SAW-inspired, without spoilers.
Difficulty levelMedium difficulty with tangible time pressure. Beginners can finish with hints; experienced groups still have plenty to do.
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