WeaknessesQuite tough for beginners, noticeably demanding for two. Time pressure is present; without hints it can get tight. No further specific criticisms were mentioned.
StrengthsStrong atmosphere with a detail-rich set and a clear heist story. Friendly, alert gamemaster with helpful tips at just the right moment. High immersion and flow that carries to the end.
SecurityNo indications of safety issues; the room is closely overseen by the gamemaster. No scare effects mentioned.
Level of fearNot scary, no jump scares—more tension than horror. No data on age ratings, but it feels family-friendly for puzzle-inclined kids.
Actors' gameThe gamemasters are described as very nice, attentive, and helpful. Hints are measured and arrive exactly when needed, without disrupting the flow.
Quality of riddlesPuzzles feel distinctive and brainy, on the tougher side. Solvable with hints without being unfair. Time management plays a noticeable role.
PlotClassic Ocean’s-style heist: secure a valuable object and vanish in 60 minutes. The story supports the setting and goes for cinema vibes over horror.
Difficulty levelOn the harder side, especially for newcomers and pairs. Experienced teams or groups of four have good chances but should expect time pressure.
Reviews