WeaknessesSometimes described as quite hard, which can challenge beginners. Hints are rather sparse, which not everyone likes. Small scare moments can briefly startle sensitive players.
StrengthsStrong immersion with many details and a cohesive story. Very dedicated, likeable hosting with well-judged tips. Tricky, varied tasks that are fun and satisfying to solve.
SecurityClear briefing and communication about the process and hint system. Props feel well-kept and high-quality; the team keeps a watchful eye on the group.
Level of fearNot a horror room, more an adventure with occasional effects like suddenly opening chests. Suitable for families and younger players if small scares are okay.
Actors' gameGame masters like Jona, Wiki, Chris, and Kira are praised for friendliness, clear explanations, and a fine sense of timing. They largely let teams puzzle things out themselves and only give hints when needed or requested.
Quality of riddlesPuzzles are lovingly crafted, thematically fitting, and feel fair, sometimes quite tricky. A good mix of logic, mechanics, and interaction, without requiring prior knowledge from the book world. The game flow stays coherent, success feels earned.
PlotYou sneak into the academy through a secret access to reactivate the old defenses and hold back the shadows. Time pressure and a magic vibe propel the mission forward elegantly without spoilers.
Difficulty levelRather medium-high to hard, especially without escape experience. Manageable with occasional tips; experienced groups get their money's worth.
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