WeaknessesQuite hard for beginners and sometimes tiring. More transparency about difficulty on the website would help. At times the room can feel short, depending on group and pace.
StrengthsHighly immersive setting with strong details and fitting music. Creative, mechanical puzzles with well-dosed hints. Support in German or English; guides are explicitly praised.
SecurityGood briefing and attentive supervision create a safe feeling. If you get stuck, support comes promptly; communication works in German or English.
Level of fearRather dark and at times spooky, with a few jump scares, but not hardcore horror. Fine for teens and resilient younger players with adults.
Actors' gameGuides like Gabrielle and Anabelle receive a lot of praise for warmth, clear explanations, and quick help. Interaction is on demand, without spoilers.
Quality of riddlesTricky, varied, and cleanly logical, with a focus on mechanics over codes. Hints keep the puzzling exciting without giving solutions away. Teamwork pays off; experienced players feel challenged.
PlotYou hunt the Crystal of Dragonfire in a forgotten fortress, with betrayal and time pressure at your heels. Classic throne and shadow machinations, without unnecessary spoilers.
Difficulty levelClearly above average, ideal for seasoned teams and hardcore fans. Doable as a duo with hints; many groups finish around 50–60 minutes, newcomers should plan on taking tips.
Reviews