WeaknessesExperienced groups sometimes find the difficulty too low and finish quickly. More puzzle depth and variety would please veterans.
StrengthsTop team, warm welcome, and a very coherent prison atmosphere. Hints are fair and thematically packaged; the gamemaster responds attentively and flexibly.
SecurityNo safety concerns; the briefing feels clear and friendly. The gamemaster stays reachable and supports as needed.
Level of fearNo jump scares, no horror—more tension than fear. Well suited for teens and sensitive players.
Actors' gameNo live actors in the room; interaction runs mainly through the gamemaster. The team, including Roland, comes across as very friendly and attentive.
Quality of riddlesLogically built, clearly guided, and with solid aha moments. Very doable with hints; without tips, tough for beginners. For veterans, on the easier side.
PlotClassic breakout: uprising in the neighboring wing, the guard disappears—now or never. The tasks carry the story without spoilers.
Difficulty levelOverall easy to medium. Beginners feel well supported; pros may feel underchallenged.
Reviews