WeaknessesLittle concrete criticism mentioned. The light climbing sections could be impractical for very immobile players. Otherwise no recurring complaints.
StrengthsVery immersive decor and believable setting, everything runs smoothly. Finale nicely embedded in the story. On-site team warm, hints appropriately dosed.
SecurityClear briefing, the light climbing elements are done without a safety harness. Feels solid and well supervised; the climbing gym location reinforces the sense of safety.
Level of fearMore adventure than horror, without jump scares. Well suited for teenagers and more sensitive players.
Actors' gameNo in-game acting mentioned, but a present, friendly gamemaster. Hints came in good time and unobtrusively.
Quality of riddlesTricky but well solvable and logically tied to the story. Enough variety without search fests, technically reliable. The ending feels earned and coherent.
PlotCollapsed entrance, oxygen ticking down, you have to work your way out of the mine. The story carries across two rooms and ends coherently, without contrived twists.
Difficulty levelMedium. Ideal for mixed teams; beginners make it with occasional tips, experienced players stay entertained.
Reviews