WeaknessesHardly any criticism in the available voices, so few hints at weaknesses. No concrete information on puzzles, safety, or accessibility.
StrengthsIntense creepy mood with a good story and convincing set. Very dedicated, helpful game master who keeps tension and flow.
SecurityNo information on safety or briefing in the reviews; the supervision seems attentive, though. No incidents mentioned.
Level of fearNicely scary with plenty of nerve-jangling moments, not really for the faint-hearted. Probably too intense for children.
Actors' gameActors aren’t mentioned, but the game master earns lots of praise for presence and timing. Interactions feel helpful without breaking immersion.
Quality of riddlesThere are only a few hints about the puzzles; the reviews clearly focus on atmosphere and tension. Feels fair and coherent, details on variety are missing.
PlotAbandoned psychiatric hospital with a dark past, an uprising in the 1950s, and a missing director. You break in as lost-place hunters and above all must do one thing: survive.
Difficulty levelNo clear picture of the difficulty; it seems accessible for different groups. The bigger hurdle appears to be the scare factor rather than the puzzling.
Reviews