WeaknessesOccasional minor tech issues like weak batteries can pull you out. The linear build won’t suit those who like parallel tinkering. Otherwise no recurring criticisms.
StrengthsPuzzles are fair, varied, and well-grounded; the story carries you nicely through the case. Mood and tempo fit, the on-site team is helpful and kind.
SecurityNo reports of safety issues; a flashlight was swapped once, which briefly pulls you out. Staff are present.
Level of fearMore tense than truly scary; jump scares seem rare. Probably fine for kids with adults, specific info is missing.
Actors' gameNo signs of live acting or heavy interaction; the focus is on puzzles. The team is perceived as attentive and friendly.
Quality of riddlesMany logically linked tasks with a nice range, not just key searches. Linear structure gives a clear through-line and little downtime. Feels coherent and fair for puzzle fans.
PlotYou investigate the poisoning of eccentric finance pro Darwin Weaver and his mysterious will while time is running out. Butler, friend, or successor—in the end your sleuthing is what counts.
Difficulty levelMedium and accessible: two players stay busy throughout, experienced teams make quick progress. Beginners manage with hints, pros chase best times.
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