WeaknessesOccasional tech quirks like audio dropouts or overlapping sounds. Briefing sometimes read off a script and not very personalized. Oversized groups slow down the flow.
StrengthsStrong atmosphere and convincing time-travel vibe. Fair, comprehensible tasks with good team flow. Mostly friendly on-site hosting.
SecurityStandard briefing provided, though occasionally delivered a bit dry. Technical slip-ups are annoying but don't seem safety-relevant.
Level of fearNot scary, more adventurous-futuristic. Also suitable for families as long as everyone's up for puzzling.
Actors' gameNo live actors mentioned; interaction runs via the game master. Hosting tone ranges from warm to matter-of-fact, with hints sometimes arriving very early.
Quality of riddlesPuzzles are mostly linear, so everyone sees everything. Quality ranges solid to good—not ultra-novel in places, but fair and cleanly solvable. Challenging for veterans; for newcomers, tough without hints.
PlotYou race through the future to free Professor Brown from Dr. Danger's clutches and stabilize the timeline. Clear mission, rising pressure toward the finale, no spoilers needed.
Difficulty levelRather demanding; for fresh teams, better in a small group and with hints. Experienced groups feel at home and get into flow.
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