WeaknessesHardly any real criticism; more a wish for a photo memento at the end. For complete newcomers it can feel demanding in places.
StrengthsImmersive setting, well‑designed puzzles, and warm hosting. Many would return because the flow and atmosphere carry.
SecurityNo specific review notes on safety or briefing, but the team comes across as professional and attentive. No indications of problematic situations.
Level of fearNot scary—more suspenseful and technical in tone. Likely suitable for younger players, depending on experience and supervision.
Actors' gameNot an actor‑led room; interaction is via an attentive game master/the team, who give friendly, fitting hints. Support stays unobtrusive.
Quality of riddlesLogical, coherent, and punchy enough to challenge without being unfair. The tasks feed into the setting; with hints you get back into the flow quickly.
PlotYou’re a salvage team aboard a stricken ship, odd incidents included. The goal is to take control before the mission fails.
Difficulty levelMedium to demanding. Experienced players will feel at home; sharp newcomers can make it with a few hints.
Reviews