WeaknessesWithout hints it can drag for complete newcomers. In a duo the pressure is noticeably higher than in larger teams.
StrengthsTop briefing, friendly support and a fair hint flow create a pleasant pace. Cohesive prison atmosphere and varied, logical puzzles keep the tension high.
SecurityClear briefing and constant reachability via walkie-talkie convey safety. The support stays present without intruding.
Level of fearNot scary, more suspenseful. Family- and kid-friendly, no shock effects mentioned.
Actors' gameThe game masters are super likable, attentive and quick to respond. Hints come smoothly over radio, without taking away your own achievement.
Quality of riddlesClever, varied and fairly solvable, often praised as not run-of-the-mill. Newcomers benefit from tips; advanced players still find enough bite.
PlotYou’re innocent on death row, and a just warden opens a brief window to escape. Together you work your way toward freedom, time pressure included.
Difficulty levelMedium difficulty. Good for beginners with hints, more demanding for two; ideal is four to six people.
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