WeaknessesSome find parts of the logic fuzzy and there are too many locks/code entries. Hints were occasionally delayed. The room can get hot and stuffy, which hurts concentration.
StrengthsVery cohesive setting and a clear throughline that holds. Challenging, mostly fair puzzles with helpful hints at the right time. Committed gamemastering.
SecurityAside from the mentioned poor air and heat, no safety issues noted. Staff appears attentive and helpful.
Level of fearMore tense than scary, no horror reports. No clear info on suitability for children.
Actors' gameNo live actors mentioned; interaction runs through the gamemaster. Timing of help varies—from spot-on to with some waiting.
Quality of riddlesChallenging and at times very creative, overall on the harder side. Fundamentally fair if you dig in; quite doable with hints. Criticism targets a few vague spots and heavy lock/code logic.
PlotYou start chained up, a toxic serum is in play, and you have 60 minutes to find the antidote. The connection to Eisenbarth unfolds as you progress, without unnecessary spoilers.
Difficulty levelDistinctly hard—ideal for experienced teams; beginners should expect hints. If you enjoy logic and deduction, you’ll be challenged and rewarded.
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