WeaknessesFor two players the price feels relatively high. A few felt the ending a touch less spectacular than the rest. For pros some tasks are on the easier side, though overall there are very many puzzles in a short time.
StrengthsExcellent set design with lots of loving details, strong immersion, and clean technical effects. Varied, fair puzzles with good balance and visible craftsmanship. Very friendly staff and well-timed support.
SecurityGood briefing and clear instructions; the process feels professionally organized. The tech seems solid, and minor teething issues from the test phase have been resolved.
Level of fearNot scary—more playful and nostalgic—well suited for families and sensitive players. Tension mainly comes from time pressure, not jump scares.
Actors' gameThe game master is described as attentive, warm, and precise with hinting. Live acting in the room isn’t emphasized; interaction arises primarily through tech and environment.
Quality of riddlesVery high puzzle density with varied, logically traceable tasks; the flow is frequently praised. A mix of easier and crunchier moments, often solvable without hints. Many original mechanisms and partly linear guidance with a smart throughline.
PlotYou uncover the secret of a mysterious toy shop; a clear mission runs throughout the game. The atmosphere shifts noticeably along the way and delivers fresh impulses—no spoilers.
Difficulty levelOverall medium difficulty with brisk pacing; sporty for two, very smooth in 3–4 player teams. Beginners can get in with hints, while advanced players have plenty to chew on.
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