WeaknessesConstant monitoring bothers some players, and the room is tight for large groups; air can get thick at times. The flow is largely linear, so little parallel puzzling. There’s little physical action for small children.
StrengthsHighly atmospheric design with a convincing nuclear plant vibe. Puzzles are varied and fair, pleasantly few padlocks, plus some cool electronic elements. Briefing and hosting are top-notch.
SecurityGood safety briefing and constant audio supervision provide a secure feeling. The room is rather small and can get stuffy with many people; on-site parking is plentiful.
Level of fearNot horror-focused—more tense and thematically serious. Good for teens; younger kids may be overwhelmed by the difficulty.
Actors' gameNo live actors in the game; interaction runs via hints and audio. Staff seem attentive and warm, communication works well.
Quality of riddlesLogic and math riddles meet code entries and mechanics—coherent overall and never arbitrary. The start can take a moment; after that the chain meshes cleanly. Hints are helpfully dosed.
PlotYou try to prevent the disaster in Reactor 4 in 1986, nicely tied into the setting and tech. Spoiler-free: time pressure and reactor feel carry the experience.
Difficulty levelDifficulty medium to tough; beginners can make it with hints, veterans call it more medium. Plays best with 3–4 people.
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