STALKER – Chernobyl 1986
Escape game 12+

STALKER – Chernobyl 1986

2 - 7 people60 minutesLight
Experience the thrill up close: April 26, 1986, marks the beginning of the worst nuclear disaster in history. You have the chance to prevent the worst. Immerse yourself in the events at the Chernobyl nuclear power plant and change the course of history!
NewBeginnersWith childrenBeginnersBeginnersLarge company

Light
Not scary
Without actorsActors
DeutschGame language
About the escape room

April 26, 1986.. Chernobyl Nuclear Power Plant. USSR. According to notifications from the central computer, the system test has failed and has put the reactor in Block 4 into an emergency state. You have a unique opportunity to prevent the worst nuclear disaster in the history of mankind.

AI
Brief assessment
from Navigator AI
Tightly staged reactor trip with clever, occasionally tough puzzles and a nice mix of mechanics and electronics. Ideal for 3–4 people racing against the clock to save Chernobyl in 1986.
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Location

By car Our game center is located in Frankfurt city district Sekbach – at Flinschstraße, 20. The drive from the city center takes 15-20 minutes. We have numerous parking lots available for cars and bicycles. You can also park on the street, if you’d like. Below you can find a Route calculation tool that we prepared for you. With public transport / on foot We are exactly between two metro stops – “Schäfflerstraße” and “Gwinnerstraße”. You can reach them with U4 U-Bahn line (Hauptbahnhof / Konstablerwache) and U7 U-Bahn line (Hauptwache / Konstablerwache). After you arrive, you will have to walk for 8-12 minutes, depending on how fast you are. You should just get to Flinschstraß and walk almost till the end of it. We are in a brown brick building on your right.

Overview of artificial intelligence

AIMost praise the gripping atmosphere and cohesive set. The puzzles are logical, medium to hard, and quite doable with hints. The flow is fairly linear, limiting parallel work, and with more than four people the room feels small and at times stuffy. Some find the constant audio monitoring uncomfortable, while staff and parking are highlighted positively.
WeaknessesConstant monitoring bothers some players, and the room is tight for large groups; air can get thick at times. The flow is largely linear, so little parallel puzzling. There’s little physical action for small children.
StrengthsHighly atmospheric design with a convincing nuclear plant vibe. Puzzles are varied and fair, pleasantly few padlocks, plus some cool electronic elements. Briefing and hosting are top-notch.
SecurityGood safety briefing and constant audio supervision provide a secure feeling. The room is rather small and can get stuffy with many people; on-site parking is plentiful.
Level of fearNot horror-focused—more tense and thematically serious. Good for teens; younger kids may be overwhelmed by the difficulty.
Actors' gameNo live actors in the game; interaction runs via hints and audio. Staff seem attentive and warm, communication works well.
Quality of riddlesLogic and math riddles meet code entries and mechanics—coherent overall and never arbitrary. The start can take a moment; after that the chain meshes cleanly. Hints are helpfully dosed.
PlotYou try to prevent the disaster in Reactor 4 in 1986, nicely tied into the setting and tech. Spoiler-free: time pressure and reactor feel carry the experience.
Difficulty levelDifficulty medium to tough; beginners can make it with hints, veterans call it more medium. Plays best with 3–4 people.

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