WeaknessesIt can be too hard for beginners; the time pressure at the end is palpable. If you expect hardcore horror, you’ll get subtler chills instead; rare tech hiccups can happen, though they’re handled well.
StrengthsStrong atmosphere and lovingly crafted set design—you’re immersed immediately. Very likeable game master with spot-on hints, plus varied, well-thought-out puzzles.
SecurityBriefing and supervision feel confident and customer-oriented. If tech acts up, the team responds quickly and fairly.
Level of fearCreepy baseline mood rather than hardcore horror, and there isn’t a real clown in the room. No clear information is given for children.
Actors' gameNo live actors in the room; interaction runs via the game master. They’re described as friendly, attentive, and precise with tips.
Quality of riddlesUnusual, varied, and logical, with less focus on combination locks; careful observation and solid team communication pay off. Experienced players feel challenged, newcomers are more likely to sweat.
PlotYou’re trying to rescue a kidnapped girl in a dark circus setting; the story draws you in immediately. The throughline stays clear without clumsy effects.
Difficulty levelDecidedly tough and likely the provider’s hardest room, with noticeable time pressure at the end. Experienced teams have the edge; newcomers should pick an easier room first.
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