WeaknessesPrice is a bit above the Frankfurt average, but is mostly seen as justified. Weekends are often booked out well in advance, so plan ahead. For two-person teams, Cabin II can be noticeably challenging.
StrengthsFantastic sets and an authentic mood that carries the story. Puzzles are varied, fair, and well embedded in the narrative. Very dedicated hosting with helpful hints and a friendly debrief including small goodies.
SecurityThere’s a clear briefing and an intro video, plus well-dosed help during the game. The venue feels well-kept and clean, and the team explains rules and flow clearly.
Level of fearThe theme is dark with rituals and demonic overtones, more tense than gory. For kids depending on sensitivity; well suited for teens and adults.
Actors' gameNo clear indication of live acting; instead, a very present game master team. The hosts give timely, appropriate tips and guide you kindly through briefing and debriefing.
Quality of riddlesVersatile, logical, and free of arbitrary gimmicks, with a tangible anchoring in the story. Multiple aha moments are praised, and the solutions feel fair. Hints are targeted and sometimes save you in the very last second.
PlotYou enter a black cabin, search for missing teenagers, and stumble upon forbidden rituals. The story carries across multiple rooms and builds tension without spoilers.
Difficulty levelOverall medium to challenging, especially for two people. By most accounts it plays best with three to four players; hints smooth out the spikes.
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