WeaknessesOccasionally, a bit of dust is mentioned. With six, it can feel a bit crowded for some; four is often cited as a comfortable team size. The first impression of the room can seem somewhat unassuming; the staging ramps up noticeably later.
StrengthsCohesive story with a heist vibe, clever and fair puzzles, strong tech. Lots of teamwork and an attentive game master who supports well toward the finale. Multiple aha moments keep the tension high.
SecurityGood briefing and clear rules create a sense of safety. Nothing dangerous in the room, aside from the occasionally mentioned dust.
Level of fearNo horror elements apparent; more adventurous than spooky. Also suitable for families and sensitive players.
Actors' gameGame masters are described as very friendly, attentive, and spot-on with hints. Support arrives right on time without breaking the flow.
Quality of riddlesPuzzles are logical, varied, and cleanly executed technically. Hints are fair, solutions feel comprehensible. Teamwork pays off and yields lovely aha moments.
PlotYou break into a secured storage room to steal the legendary magic lamp. The hunt for the artifact unfolds step by step, without unnecessary frills.
Difficulty levelMore beginner-friendly to medium, manageable with hints. Experienced teams enjoy the tech and dynamics but seldom feel overwhelmed; four people seem optimal.
Reviews