WeaknessesSome find the setting a bit cool, and the strong parallelization reduces aha moments. Experienced players may find it too easy. Emotional story beats develop only subtly.
StrengthsVery nice game masters, good briefings, and a pleasant rapport. Clear, fair puzzles with solid tech and attractive room design. Easy to organize for large groups, including a battle version and a debrief.
SecurityClear briefing, clear rules, and a team focused on safety and comfort. Hints come calmly and clearly.
Level of fearNot scary, more tech‑psychedelic. Well suited for teens and sensitive players.
Actors' gameNo live actors; interaction runs through the game masters. They are described as friendly, present, and helpful when needed.
Quality of riddlesStructured, logical, and fair, often solvable in parallel, which avoids downtime. Good mix of mechanics and tech, little searching. The big aha bang is largely absent.
PlotYou enter the mindscape of a fallen genius to decipher his secret. The journey through synapses and memory fragments carries the story without major spoiler beats.
Difficulty levelTends to be easy and very accessible, ideal for beginners and mixed groups. Experienced teams get through quickly but still benefit from the parallel structure.
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