WeaknessesSome criticize the low puzzle density and a pace that makes the game feel short. Voiceover parts drag in places; one side task feels pointless. Certain sections disappoint, and dust was criticized on rare occasions.
StrengthsTop-notch set design with clean execution, strong atmosphere, and cohesive time shifts. Acting and game master elevate immersion noticeably. There’s a good mix of brainteasers and physical moments, including a cool final puzzle.
SecurityThere are passages with climbing and crawling; comfortable clothing helps. Dust was noted once; sensitive people should keep that in mind. Interactions with GM/Actor safely guide you through the actions.
Level of fearNot a dedicated horror room, more thrilling-adventurous. Families handled it well; specific moments can feel more intense depending on the section.
Actors' gameGM and actors are frequently praised; they carry the mood and guide the story elegantly. For some, the influence is too strong because certain tasks are only solvable through interaction.
Quality of riddlesPuzzles are coherent and fairly embedded; more variety and quantity would please experienced teams. The mix of mental and physical tasks lands well without being radically innovative. The finale is often cited as a highlight.
PlotYou hunt the Scepter of Light across eras and connect clues from different locations. The story is partly told via voiceover—atmospheric, but a bit long for some.
Difficulty levelHighly accessible for beginners and families. Experienced puzzle fans might want more bite and puzzle density; some groups finish well ahead of time.
Reviews