WeaknessesWith six people, not everyone feels equally involved; 3–4 players seem ideal. The start and end can feel abrupt, and in places the set dressing is rather rough. The story sometimes slips into the background due to the high scare factor.
StrengthsAtmosphere, lighting and sound design, and effects are convincing across the board. The game master and actress contribute strongly to immersion.
SecurityThe briefing is friendly and clear, and the game master keeps an overview. No data on physical requirements; room flow is sensibly controlled via doors.
Level of fearVery scary and nerve-wracking, not for the faint-hearted. Unsuitable for children, a feast for horror fans.
Actors' gameThe actress is repeatedly praised as strong and well-dosed, without overloading it with constant interaction. The game master guides the experience in a friendly, safe, and atmospheric way.
Quality of riddlesThe tasks are fair, logical, and easy to digest in the flow, leaning more toward easy to medium. Hints are rarely needed because much is intuitively embedded in the environment. The focus is clearly on immersion and shock moments rather than puzzle battles.
PlotA hidden door and a missing team were discovered in the basement; you unravel the mystery surrounding the apparition. The red thread is there and leads to a punchy finale, even if the start and finish can feel brief.
Difficulty levelEasy to medium; experienced teams move through quickly. Doable for beginners, provided you can handle the fear.
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