WeaknessesHints from the gamemaster sometimes come too early and the tone isn’t pleasant for everyone. Not a high-end set design and occasional small prep slip-ups. The room is rather small and quite linear, which lets pros get through faster.
StrengthsVaried, classic puzzles that move quickly and are fairly solvable. Cohesive Lovecraft feel, cozy start in a nice waiting room. Well suited for mixed groups and families with teenagers.
SecurityReviews reported no safety issues. There are dark sections and minor physical actions, which generally seem unproblematic.
Level of fearDark, yes; nightmare, no. Suitable for children and sensitive players, especially with teenagers—people with a strong fear of darkness should consider it.
Actors' gameInteraction is mainly via a staged gamemaster voice that’s part of the story. Some found the early hints and tone disruptive.
Quality of riddlesMany short, classic, varied tasks, predominantly linear. Fairly designed, sometimes with light physical involvement, and solvable without Lovecraft-specific knowledge. At times, logic can even let you skip a puzzle.
PlotYou investigate the disappearance of Anna Watson and delve into occult hints and conspiracies. The story stays grounded and Lovecraftian without relying on spoilers or shock effects.
Difficulty levelOverall medium difficulty. Beginners get into it well; experienced teams may get through fairly quickly due to the linear flow.
Reviews