WeaknessesFor some, overall a bit too easy or lacking a final wow moment. Also not exactly cheap, and the white room apparently is not consistently white throughout.
StrengthsPuzzles are logical, coherent, and interlock cleanly; the flow fits. Tech and set feel solid, the briefing is clear, and hints arrive right on cue.
SecurityClear, professional briefing and present supervision convey safety. Tech ran stably; a renovation was mentioned, with no noticeable downsides.
Level of fearNo horror, more sterile tension with a slightly uncanny touch. Therefore also suitable for sensitive players and family-friendly with accompaniment.
Actors' gameNo live acting apparent; interaction runs via the gamemaster. They build atmosphere, stay friendly, and help only as needed.
Quality of riddlesLogical, fair, and varied, focusing on observation, teamwork, and unconventional lines of thought rather than search-fests. Nothing feels arbitrary; the steps fit the story. For pros, partly on the easier side.
PlotStart in sparse white, then layer by layer the cube's secret opens up. The story unfolds organically, without walls of text.
Difficulty levelOverall medium and doable for beginners, relaxed with hints. Experienced teams enjoy the flow but might wish for more bite.
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