WeaknessesSome wished for more precise, situation-specific hints when stuck. Time gets tight if you stall early, which creates hectic moments. Narrow cells can feel oppressive.
StrengthsHighly atmospheric, detail-rich set with strong prison vibes and well-executed plot twists. Friendly, helpful hosting; hardly any number locks, instead theme-appropriate mechanics. Team tasks mesh well.
SecurityThe game is monitored; hints come when needed. The cells are tight—if you’re prone to claustrophobia, inform the host beforehand.
Level of fearSlightly dark and at times a bit creepy, but not horror. Probably not for very sensitive kids; fine for teens and adults.
Actors' gameThe Game Master is frequently praised—sometimes by name—for warmth and well-timed tips. No signs of live acting; interaction runs via the host.
Quality of riddlesMix of logic and dexterity, overall fair to challenging. Many puzzles feel logical; a few were perceived as illogical. Hardly any number locks; fitting, setting-driven tasks.
PlotEscape from a GDR prison, inspired by an inmate who left clues behind. Start in separate cells; collaboration drives the breakout.
Difficulty levelOn the harder side—ideal for experienced groups or ambitious newcomers open to hints. Four players feels the smoothest; fewer is possible but tougher.
Reviews