WeaknessesLater in the game, key and number locks dominate, pushing the story into the background. Occasional mechanical hiccups and too little bite for veterans were mentioned.
StrengthsImmersive intro, well-kept room, and an attentive on-site team. Puzzles are logical, fun, and can work fine without German if desired.
SecurityThere’s a clear briefing before the start, and you’re supported via a hint channel during the game. Room and tech feel well maintained, and everything can run in English on request.
Level of fearThe mood is oppressive and dark, but not extreme—more in-your-head than shock effects. Doable for teenagers and skittish adults; small children rather not.
Actors' gameThe gamemaster—Michael by name—is repeatedly praised for a clear briefing and pinpoint hints. Interaction is discreet but helpful when you need it.
Quality of riddlesThe puzzles are fair, mostly classic with keys and codes, with the occasional original spark. The logic fits, the flow stays smooth; only rarely does a mechanism hiccup.
PlotYou’ve been abducted by a serial killer and must escape his hideout. The story carries mainly at the beginning; later the puzzling takes center stage.
Difficulty levelPleasantly challenging to rather easy for newcomers; tends to be too simple for veterans. Plays best with a group of 3–4.
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