WeaknessesFor puzzle fans it can be too easy and too linear; at times there’s a lot to read. Some note underused equipment, occasional audio interference, and a tonally surprising ending. The start outside the venue doesn’t land for everyone.
StrengthsAtmosphere, set design, and effects are top-tier and let you fully slip into the role of ghost hunters. Acting and the gamemaster provide closeness, pace, and many wow moments. The story is tight, coherent, and memorable.
SecurityGood briefing and an attentive team; effects and equipment are explained. There are passages in darkness and tighter spots; comfortable clothing helps, and claustrophobics should check in beforehand.
Level of fearMore tense and spooky than brutally scary; many report thrills without nightmare potential. For sensitive people and claustrophobics certain scenes can be demanding, but overall it’s manageable.
Actors' gameActors and the gamemaster are consistently praised for keeping immersion high and interacting cleverly with teams. The interaction is part of the experience and often feels like live theater.
Quality of riddlesThe puzzles are fair, logically embedded, and lean more toward tasks than classic locks. Difficulty is mostly easy to medium, with a strongly linear flow. Some find the initial instructions text-heavy.
PlotYou start as Brandon Darkmoor’s interns and investigate the haunting around Anna Morana in the old clinic. The story unfolds cinematically from preparation to finale, with arcs of tension and humorous moments, without spoilers.
Difficulty levelIdeal for story lovers and beginners, but likely too light for hardcore puzzlers. Experienced players get cinema rather than head-scratching, which is intentional.
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