WeaknessesSome found parts of the puzzles too easy, too classic, or too few overall. A few report slight lulls in puzzle rhythm and a second half that leans more on atmosphere than puzzle depth. Experienced teams may get through quite quickly.
StrengthsTop-tier immersion: lovingly detailed scenery, strong sound, and a well-executed plot twist. Puzzles are logically embedded and flow naturally, often without breaks. Tech is cleverly hidden, which reinforces the detective feeling.
SecurityGood briefing and attentive supervision; effects feel safe and controlled. Modern tech stays invisible without hindering orientation or communication.
Level of fearNot a horror room, but distinctly creepy with moments where you’re on your guard. Fine for teenagers; very sensitive children could find certain props and sounds unsettling.
Actors' gameNo actors in the room; tension arises from light, sound, and set. The Game Masters are widely praised, very friendly, and provide subtle hints when needed.
Quality of riddlesMostly fair, coherent tasks with good flow and some lovely aha moments. Variety is there, but the challenge fluctuates; some sections feel classic or a bit easy. Little trial-and-error—more logic and teamwork than search marathons.
PlotYou hunt a serial killer in 1920s Berlin, investigate leads, and draw ever closer to the beast. The story keeps momentum and ends with a neat twist, without cheap shock tricks.
Difficulty levelOverall medium, depending on team experience from easy-medium to demanding. Accessible for beginners; pros may breeze through, and around four players feels the most balanced.
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