WeaknessesSporadic criticism: the set feels partly old-fashioned and the flow could be smoother. In one case, communication with the game master faltered due to tech.
StrengthsLots of praise for the puzzle variety, the coherent atmosphere, and the friendly, helpful hosting. Families and beginners feel comfortable and visibly have fun.
SecurityThere are no reports of safety issues; the process feels orderly and family-friendly. Hints and hosting provide reassurance if you get stuck.
Level of fearNot designed to be scary and kid-friendly—children had fun and felt comfortable. Tension yes, fear no.
Actors' gameThe game master is described as very friendly and supportive; hints arrive at the right time. Once there were technical hurdles in communication, otherwise positive.
Quality of riddlesThe puzzles are described as lovely, varied, and tricky but fair. Beginners make it through well with a little help. Occasionally the flow doesn’t feel completely seamless.
PlotThe setting plays with switching off from online mode and raises awareness for the topic of disability—without the moral hammer, but with lasting impact. 90 minutes to become attentive together and grasp the other world.
Difficulty levelMedium difficulty; manageable for beginners with tips. Experienced teams find solid puzzling without frustration.
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