WeaknessesSome criticize a very long start. Puzzles are at times perceived as easy and the playtime as short. If you expect lots of classic number locks, you’ll get more setting-true tasks instead.
StrengthsStaging, sound, scent, and lighting bring a true expedition feel to the catacombs beneath the station. Mechanisms and effects feel high-quality, the game flow is cohesive. Hosting is first-rate; one review even mentions the game as award-winning.
SecuritySafety briefing and guidance are thematically embedded without losing clarity. Effects like smoke and pyro feel controlled; according to one review, even someone on crutches could participate well.
Level of fearNot horror, but adventurous and intense. The effects impress rather than startle; tolerable for most.
Actors' gameThe gamemaster greets in character, is warm, and gives pinpoint hints without revealing solutions. That clearly boosts immersion and keeps the flow on course.
Quality of riddlesPuzzles are fair, logical, and often implemented as believable tasks within the setting. Less classic brainteasing, more action-oriented tasks with good flow. Difficulty is moderate, but very cohesive.
PlotYou follow traces into a station’s catacombs to uncover an old secret and a treasure. The mission is clear, builds cleanly, and delivers strong aha moments without spoiler traps.
Difficulty levelTends toward easy to medium, often smoothly solvable, also doable as a duo. Ideal for beginners and story fans; pros come for the staging and wow moments, not for maximum hardness.
Reviews