WeaknessesSome mention the brevity of the experience and a somewhat thin story. The room is small, even if it feels bigger. Very experienced teams might wish for more depth.
StrengthsImmersive setting with lots of detail and a few well-executed scare moments. Attentive, warm hosting that keeps mood and tempo on point. Suitable for international groups, as it runs smoothly in English.
SecurityClear briefing and watchful supervision create a safe feeling. No particular risks were mentioned in the reviews.
Level of fearNoticeable creepiness with surprises and sound effects, without explicit violence. Not for children; the easily startled can manage thanks to the calm, fitting hints from the Game Master.
Actors' gameNo live actors are mentioned, but the Game Masters are consistently praised. They keep immersion high and help unobtrusively.
Quality of riddlesMix of classic and intuitive tasks, logical and fairly embedded. Light and sound cleverly guide the sequence, the flow feels right. Overall medium, tricky enough, but well solvable as a team.
Plot1954 asylum scenario around Dr. Brown Boyd, experiments, and strange occurrences after the death of the last patient. Decades later you follow the light into the abandoned building and piece the story together step by step.
Difficulty levelOverall feels medium and suits beginners to advanced players. Experienced groups may be through faster and find it rather short.
Reviews