WeaknessesSome would like a denser story introduction. It can be demanding in small teams, and some groups needed well over an hour—but the fun remained.
StrengthsVaried, fair puzzles with clever team moments and a lovingly crafted setting. Very pleasant, competent hosting and a cohesive atmosphere. Ideal for groups and also suitable for escape newbies.
SecurityVery clear briefing and continuous support so you feel safe at all times. Help comes on request without breaking the flow.
Level of fearMore suspenseful than scary, with no jump scares. Good for families and more sensitive players.
Actors' gameNo live actors mentioned; interaction is via attentive game masters. Hints are friendly, precise, and help without giving away solutions.
Quality of riddlesThe puzzles are logical, creative, and varied, with a good balance of search, logic, and mechanics. Many tasks can be tackled in parallel; some require real teamwork. Overall fair—at times tough, but very doable.
PlotYou try to uncover a psychiatrist’s dark dealings, piecing together clues step by step. The story is present but could be told more densely at the start.
Difficulty levelMedium to demanding; with hints, still beginner-friendly. Best with 4–8 people; with three or fewer it can be tough.
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