WeaknessesHardly any criticism in existing reviews. Without hints it can be quite tough for beginners; otherwise no recurring complaints.
StrengthsVery attentive hosting and a pleasant atmosphere. Puzzles fair, versatile, and logical; tech is well integrated.
SecurityClear briefing beforehand, structured help in the game. Feels safe and well supervised; no issues mentioned.
Level of fearNot designed for scares—more mission than horror. Suitable for kids and teens from about 12.
Actors' gameNo live acting mentioned; interaction is via gamemasters who accompany you kindly and give spot‑on hints, such as Hashem. The contact feels personal and supportive.
Quality of riddlesDemanding yet fair and coherent, with fine attention to detail. Lots of tech creates aha moments and variety.
PlotBreak into a hostile facility, free a teammate, and get out before self‑destruct. The story drives the pace and keeps the group engaged.
Difficulty levelMedium to hard. With hints doable for beginners; for experienced players just the right dose of challenge.
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