WeaknessesOne mechanism didn’t work for a team, but the game masters compensated. The desire for a longer runtime came up several times. Otherwise, hardly any criticism.
StrengthsCohesive atmosphere and lovingly crafted tasks that foster teamwork. Top support from the staff, with Flo and Nicole mentioned by name. Family- and beginner-friendly; even free water was offered.
SecurityGroups feel well looked after and guided; no safety issues were reported. The time pressure is part of the story, while the game masters remain calm and present.
Level of fearMore tension and time pressure than fright; the mood carries without overwhelming. Absolutely doable and engaging for kids around 12 and up.
Actors' gameThe game masters are described as humorous, patient, and attentive; Flo and Nicole received extra praise. Interaction flows nicely via hints and timing, not actor jump-scares.
Quality of riddlesVaried, logical, and at times properly tricky, yet fairly solvable with team spirit. One broken puzzle occurred; the game masters stepped in quickly. Hints are measured and helpful.
PlotYou descend as researchers into a sealed burial chamber and must find the way out before the air runs out. The story propels you nicely, tying atmosphere to puzzle logic without frills.
Difficulty levelEasy to medium, ideal for newcomers and mixed groups. Experienced puzzle fans will still find enough to tinker with, though they might wish for a longer runtime.
Reviews