WeaknessesMany solutions end at combination locks, which some may find repetitive. The monitor system feels a bit modern for the 1920s setting, and hints occasionally came too early. The room is compact and fills up quickly with large groups.
StrengthsPuzzles are logical, varied, and well integrated into the environment. Hosting is warm, briefing clear, booking flexible. Atmosphere and tactility create a pleasant investigator feel.
SecurityBriefing feels professional and clear; staff remain attentive throughout. Hints come via a monitor that runs reliably.
Level of fearNot scary—more adventure and investigation vibes. Well suited to sensitive or younger players, provided they enjoy puzzles.
Actors' gameNo live actors; interaction is via the gamemaster, who is described as attentive and friendly.
Quality of riddlesTasks are fair, logical, and satisfyingly tactile, with clever paths to the numbers. There’s a noticeable focus on combination locks, yet the routes to them stay varied. Hints support without outright spoiling.
PlotIn 1920 Cairo, you search a shady art dealer’s office to track down a missing artifact. Secure the lead and slip away before he returns—no further spoilers.
Difficulty levelMore easy to medium—great for beginners and still brisk for mixed groups. Three players feels balanced; experienced teams progress quickly.
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