WeaknessesAt times the mix of different magical inspirations feels a bit uneven. For pros it’s rather too easy; some would have preferred a tougher finale. Hardly any concrete criticism of tech or flow.
StrengthsGorgeous set, atmospheric story, and a clear, well-rounded dramaturgy. Game Masters act charmingly and partly in character, with tips that fit in organically. Many puzzles for a breezy hour.
SecurityNo specific safety notes in the reviews; no incidents mentioned. The team seems attentive and helpful, providing a good sense of safety.
Level of fearNot scary, no horror reported. Therefore well suited for children and sensitive players.
Actors' gameThe game master is repeatedly praised, comes across as warm, and is partly integrated as a character. Hints arrive in-story and are lovingly implemented; one review even mentions a "great act".
Quality of riddlesHigh puzzle variety, with logic perceived as fair and clear. Difficulty ranges from easy to medium, with nice aha moments instead of frustration. More flow than head-scratching, without wild trial and error.
PlotYou take your magical exam in a living library full of potions and talking books. The story carries you elegantly through the room, without unnecessary lulls or breaks.
Difficulty levelTends toward easy to medium, ideal for first-timers and mixed groups. Puzzle experts will get through, but may find too little resistance.
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